I’ve played around with Unity a few years ago (which never eventuated in anything), Roblox Studio last year (which was great to introduce programming to my kids), and Unreal Engine this year (which I felt was overwhelmingly the most difficult). I’ve come back to Unity with a view of recreating some simple games to understand their mechanics and keep me up-to-date on C# and .NET. The first game I’ve created is a Flappy Bird clone, and I got my kids to help me with the graphics for the game.
Thanks to the WebGL compilation target, you can play it here (use space or click/touch to fly) and and find the source code on GitHub.
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