Unity Web build configuration

I always have issues when publishing to a Unity Web target – usually the issues stem from compressed builds. Here is the configuration I use.

Build Profiles / Platform Settings

  • Set Code Optimization to Runtime Speed rather than Shorter Build Time

Player Settings

  • Set Company Name
  • Set Product Name
  • Set Version

Player Settings / Resolution and Presentation

  • Set Default Canvas Width and Height to same as game
  • Set WebGL template to PWA
  • Set Product Description

Player Settings / Other Settings

  • Set Managed Stripping Level to Minimal (if you get errors with the default of Low)

Player Settings / Publishing Settings

  • Set Compression Format to Gzip

Apache 2

Add a .htaccess file with the content from the section Use the virtual host in .htaccess method.

Ensure the user and group of the folder is set to www-data:www-data (chown) otherwise the Content-Type set in the .htaccess is not run (despite the .htaccess file is still parsed and shows up in the Apache error log).


Posted

in

by

Tags:

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *